![]() ![]() i released it from containment and he was my friend for many in game days. I had a similar experience with a stalker in an ealier game. i did have to kill him eventually but that was a completely unrelated bug where suddenly he started attacking my base over and over again (but not me). he would swim around outside my base and keep the area clear of all those pesky peepers and other pretty fish. in fact it was exactly the opposite (and the flavor text for the continment unit supports this).įor a long time in EA i had a pet boneshark named fido that i raised from the egg. i dont think this is true, at least it never used to be (admittedly, i have not tried to confirm it since the release). Then why is that the only logical solution you've been suggesting? You can't make FOV anything other then what it is, and making the camera smaller literally only lowers it.Frau Blücher a écrit :Yep, any hostile creature you release from containment will turn on you once you release them. But I'm pretty sure decreasing the FOV isn't going to solve it, since I've tried it. So that only brings us back to the same issue.Īnd like I also said, I'm not a game developer, I don't know how to solve this issue, I just wanted to let people know and talk about this issue. ![]() Like I said, the problem is that the player feels bigger than he actually is, zooming in is going to make him look bigger as well. It's only gonna have me swim around with a giant body underneath me, and have a giant Seaglide in my giant hands. Okay, so the camera needs to become smaller, decreasing the FIELD OF VIEW? It's only disorienting because you aren't used to it. Because it almost feels like the character you are playing as, feels bigger than he actually is.īut, I agree somewhat, changing the FOV does help, but it isn't enough to fix the entire issue. It's almost like the camera/head needs to become smaller, if that makes sense. Increasing or decreasing the FOV doesn't solve the problem, maybe modifying the FOV in some way might help, I'm not sure since I'm not a game developer. Zooming in is disorienting, and noticeable. Zooming in on something is literally what makes it look bigger. Doesn't really make anything look "bigger".Īn FOV change would help more than a POV change, or really anything else besides third person. Like i said in the post, changing the FOV only creates a zoom in or zoom out effect. You can always mess with the FOV in the console. Adding some type of POV, maybe changing the FOV a bit in some way, I'm sure the developers could come up with a solution to this problem if they tried. The solution should be to fix the first person. ![]() Yea, but adding a third person option shouldn't be the solution. What do you guys think? Do you have any thoughts about this issue? I asked Obraxis if they were going to resolve this issue in the future and he responded with: "We may put in a POV scaler before 1.0 but no promises".Ī POV scaler could probably help a lot, but is it really enough? Maybe something needs to be changed about the position of the "camera" in first person or something. I tried playing around with the FOV ingame a bit, but it only made it look like the game was either zoomed in or zoomed out. ![]() Giant creatures and structures in Subnautica is awesome, a lot of people have wanted this in Subnautica for a long time, but it's actually already in the game right now! This is a problem that I really wish to be resolved in the future, because this problem really takes a way a lot of what the game is supposed to feel like: Something that really took me by surprise is how big the ghost tree actually is.Īnd this is how it looks when you're close to it in first person: You could almost build an entire city in its mouth. You thought the giant skeleton head in the lost river was huge already?: But he's actually huge, even though he's probably going to be bigger once he's finished.Įven the reaper leviathan is noticeably bigger in actuality than what he appears to be in first person: The sea emperor does look kinda small right now, at first glance. Here's another one, this is the sea emperor's current size It's a bit bigger here than it looks in first person, right? Or am I crazy.? Here's some examples, this is the sea dragon:Īnd this is what happens when you compare its size with the player model: Have you ever gone up to something big (like the sea dragon), then switch to freecam mode and notice that it seems even bigger, when you compare it to the player model? Have you ever noticed how everything looks smaller in first person than it actually is? ![]()
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